Projects
Retro
iPhone
Desk
Autumn / Winter Collection
Headphone
Take Flight
Workstation
Studio
Retro
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iPhone
Lorem Ipsum
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Desk
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Autumn / Winter Collection
Lorem Ipsum
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Headphone
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Take Flight
Lorem Ipsum
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
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Workstation
Lorem Ipsum
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
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Womenize Games & Film 2019
European Game Showcase 2018
Quo Vadis 2017
European Game Executives Summit 2016
Respawn Gathering 2016
Evoke 2016
Quo Vadis 2016
Article: Demoscene - Wettbewerbskultur und Community
Respawn Gathering 2015
New York: Workshop
Lecture: Curating game conferences
Quo Vadis 2015
Respawn Gathering 2014
Quo Vadis 2014
Lecture: "Games / Culture / Business"
Lecture: Digitales Kamingespräch
Article: Interface Control Meaning
Quo Vadis 2013
Respawn Gathering 2013
Org: Deutscher Entwicklerpreis 2013
CRT: Deutscher Entwicklerpreis 2012
CRT: Next Level Conference II
Sports, Games & Learning Conference 2011
Lecture: Storytelling und Achievements
Lecture: Games und Kulturelle Bildung
Article: Community-Craft
Keynote: Demos and Art
Lecture: Authentizität im Computerspiel
Lecture / Demoshow: Demos Howgo 2010
Lecture / Demoshow : Digital Art of the Demoscene
Article: Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende
CRT: Next Level Conference I
Lecture: Culture & Gaming Communities
Lecture: Community Building
Lecture: Quo Vadis Demoscene?
Lecture: From Cracktros to Mirrors Edge
CRT: Games & Film I
Womenize Games & Film 2019
Program Curation, Speaker Acquisition, Moderation, AdvisoryEuropean Game Showcase 2018
Organisation & Curation European Game Showcase 2018 with Dajana Dimovska, Alessandra van Otterlo, Eva GasparQuo Vadis 2017
Conference & Program Director
/ Centerpiece of International Gamesweek Berlin April 2017
responsible for the program, speaker-scouting, content & international co-operations of our international conferenceEuropean Game Executives Summit 2016
Moderation and hosting on site.
Event itself curated and organized by Stephan Reichart & Lisa Neubert
Evoke 2016
Seminar TrackQuo Vadis 2016
Conference & Program Director
/ Centerpiece of International Gamesweek Berlin 2016
responsible for the program, speaker-scouting, content & international co-operations
Article: Demoscene - Wettbewerbskultur und Community
Tobias Kopka, Demoscene - Wettbewerbskultur und Community, Artikel für Stiftung Digitale Spielekultur, Online 2016. Online available under (German only): http://stiftung-digitale-spielekultur.de/artikel/demoscene-wettbewerbskultur-und-communityRespawn Gathering 2015
New York: Workshop
Workshop: "Quirky craft: an introduction into the demoscene in making Amiga style retro intros" New York University, Game Innovation Lab (Andy Nealen/ Katherine Isbister) New York City, February 2015Lecture: Curating game conferences
Lecture: Curating game conferences – approaches, insights and experiencesGuest lecture at Parsons School for Design, New York Seminar of Benjamin Norskov New York City, October 2015Quo Vadis 2015
Conference & Program Director
/ Centerpiece of International Gamesweek Berlin 2015
Conference Director
responsible for the program, speaker-scouting, content & international co-operationsRespawn Gathering 2014
Head of program
Quo Vadis Game Developer Conference 2014
/ International Gamesweek Berlin 2014
April 2014
Quo Vadis 2014
Lecture: "Games / Culture / Business"
Lecture: "Games / Culture / Business" Universität zu Köln, Institut für Medienwissenschaften Seminar of Prof. Dr. Benjamin Beil January 2014.Lecture: Digitales Kamingespräch
Lecture: "Digitales Kamingespräch zwischen Tobias Heim und Tobias Kopka" Digitale kultur e.V. Next Level Conference Dortmund November 2013Article: Interface Control Meaning
Tobias Kopka, Interface Control Meaning. Eine typologische Gegenstandssichtung des Phänomens Exergames, in: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (Hrsg.: Freyermuth, Gotto, Wallenfels), Bielefeld 2013, S. 265-288.Quo Vadis 2013
Processes, Strategy und Communications
Development of the program-backend infrastructure
Core Orga Team
(with Stephan Reichart, Michael Liebe, Christina Lamyon)
Quo Vadis Game Developer Conference 2013
Deutsche Gamestage Berlin April 2013
Respawn Gathering 2013
Org: Deutscher Entwicklerpreis 2013
Team Deutscher Entwicklerpreis 2013
Dezember 2013
CRT: Deutscher Entwicklerpreis 2012
Organisation
Expo and reception Games in NRW
Deutscher Entwicklerpreis 2012
Dezember 2012
CRT: Next Level Conference II
Project-Management, Concept, Program
Next Level Conference 2011
(in co-op with Johannes Brauckmann und Stephan Schwingeler)
Sports, Games & Learning Conference 2011
Concept, Planning, Execution:
Sport/Spielen/Lernen Konferenz
Scientific research conference on the relations of games, body-movement and learning
ifs internationale filmschule koeln
März 2011
Lecture: Storytelling und Achievements
Lecture: Storytelling und Achievements: Motivationsstrukturen in MMOs, Uni Siegen, Januar 2011Lecture: Games und Kulturelle Bildung
Lecture: Games und Kulturelle Bildung in co-op with Stephan Schwingeler Dortmund U, Zentrum für Kunst und Kreativität Mai 2011Article: Community-Craft
Tobias Kopka, Anna-Carolin Weber, Community-Craft. Community-Strategien im Bereich digitaler Spiele als Anregungen für den Kulturbereich, in: Social Media im Kulturmanagement (Hrsg.: Karin Janner, Christian Holst, Axel Kopp), Heidelberg 2011, S. 115-147.Keynote: Demos and Art
Keynote: Demos and Art Opening Keynote Next Level Conference Köln November 2010Lecture: Authentizität im Computerspiel
Lecture: Authentizität im Computerspiel Museumsquartier Wien Quartier für Digitale Kultur, Subotron Oktober 2010Lecture / Demoshow: Demos Howgo 2010
Lecture / Demoshow: Demos Howgo 2010 Living Games Festival 2010 / Ruhr 2010 Bochum 2010Lecture / Demoshow : Digital Art of the Demoscene
Lecture / Demoshow : Digital Art of the Demoscene Digitale Kultur e.V. Gamescom Hauptbühne Köln August 2010Article: Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende
Tobias Kopka, Anna-Carolin Weber, Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende, in: Kultur 2.0. Neue Web-Strategien für das Kulturmanagement, Hrg. Hans Scheurer/ Ralf Spiller, Bielefeld 2010, S. 161-187.CRT: Next Level Conference I
Core-Advisor of the initial Concept of the Next Level Conference
Opening keynote, Organisation and curation of the expo on the demoscene
Core-Advisor of the initial Concept of the Next Level Conference
Opening keynote, Organisation and curation of the expo on the demoscene
Next Level Conference 2010
(in co-op with Can Rastovic, NRW KULTURSekretariat
and Tobias Heim & Johannes Brauckmann, Digitale Kultur e.V.)
Mai 2010 - November 2010
Next Level Conference 2010
Lecture: Culture & Gaming Communities
Lecture: Was man im Kultur-Bereich von Gaming-Communities lernen kann in co-op with Anna-Carolin Weber Start Conference 2010, Konferenz zu Social Media im Kulturbereich Duisburg, September 2010Lecture: Community Building
Lecture: Community Building (in co-op with Anna-Carolin Weber) Start Conference 09 Duisburgm September 2009Lecture: Quo Vadis Demoscene?
Lecture: Quo Vadis Demoscene? SIGINT - Konferenz des Chaos Computer Club Köln Mai 2010Lecture: From Cracktros to Mirrors Edge
Lecture: Von Cracktros bis zu Mirrors Edge: Das digitale Graffiti der Demoszene Living Games Festival 2009 Bochum, Mai 2009CRT: Games & Film I
Advisor, Concept, Execution
Games & Film I
(in co-op with Alexandra Ohlsen and Wilma Warren)
ifs internationale filmschule koeln
März 2009