Projects
Conferences & Events
As most projects are better represented on the curatomic website, this section is nowadays only updated via text-updates:
2023 Projects
- gamescom congress 2023: by Curatomic Team: Program Curation (Tobias Kopka), Project Management (Alessandra van Otterlo), Speaker Management (Alessandra van Otterlo, Max Kolb, Maggie Polach)
- Reboot Develop Blue 2023: Speaker Support, Moderation
- German Developer Award: Show Planning, Moderation & Guests Briefing Content Dramaturgy
- I Spy With My Little Eye: 1+1 Guests & Performer VR & Dance Performance, showcased in Düsseldorf, Berlin, Dubrovnik, Köln), in a co-creative direction with Anna-Carolin Weber
- Beautiful Connection: 4+4 Guests & Performers VR & Dance Performance showcased in München & Alfter/Bonn, in a co-creative direction with Anna-Carolin Weber
2022 Projects
- gamesweek Dev Booster: Content Production, Call for Games, Jury Acquisition,
- gamesweek Live version: B2B Support, Panels Planning, Speaker Reachout, Moderation
- Reboot Develop Blue: Speaker Support, Moderation, Performance
- German Developer Award: Show Planning, Moderation and Guests Briefing, Content Dramaturgy
- I Spy With My Little Eye: Five single projects as Performances and Laboratories on Big and Small Scales (Essen, Cologne, Dubrovnik, München), Co-Creative Direction.
- Next Level Festival: Curation and Production of Games-Parcour/Showcase of 23 Games under the Topic “Separate Together”; Moderation, Performance
2021 Projects
I was so fortunate to support in a leadership position:
- gamescom Congress
- Next Level Festival
- gamesweekberlin Pro X Dev Booster
Other involvements included A Maze & DevGamm Moscow.
I have also started curatomic as a full-time freelancing agency.
Ongoing projects & projects from before:
LUDICIOUS Zürich Game Festival / LUDICIOUS X, 2017 – 2020
Artistic & Program Director / Co-Festival Director
http://www.ludicious.ch
no images were found
REBOOT DEVELOP, 2018 – ongoing
Head of Developer & Community Relations
Dubrovnik (Croatia), Banff (Canada)
https://rebootdevelop.com
European Game Showcase, 2017 – ongoing
Co-Founder & Organizer
http://europeangameshowcase.com/
Demoscene – The Art of Coding, 2018 – ongoing
Co-Initiator UNESCO Initiative / International Community Coordinator
demoscene-the-art-of-coding.net
Moderation, Talks (Selection)
Moderation during own events excluded for obvious reasons
- gamescom congress, Panel-Moderation: “Das Pandemische Karussel”, in Kollaboration mit Kulturrat
- 1E9 Conference, Deutsches Museum, Munich (11/2020), Keynote Talk
- Indie Game Business Conference (07/2020), Panel-Hosting
- Swiss National Museum (02/2020), Concept, Curation and Hosting: Swiss Game Design: Alternativen in einer Kultur des Wettbewerbs
- Game Rome (11/2019) – Awards Hosting, Panel Moderation
- Womenize Games & Film (10/2019): Program & Speaker-Consultation for existing Event-Format, Cologne 2019
- devcom Awards, gamescom 2019 (08/2019) – Laudator
- Nordic Game Conference (05/2019) – Panel Conception and Moderation
- Cologne Game Conference (10/2017) – Conference Moderation
- Reboot Develop (Dubrovnik (04/2017) – Panel Moderation: “From AAA to Indie and Back” – with Tim Schafer, Chris Avellone and Patrice Desilets
- Ludicious Zürich Games Festival (01/2017) – Panel Moderation
- X-Mas Pitching of Games Bavaria, Munich (12/2016) – Hosting
- Next Level Festival, Düsseldorf (11/2016) – Demoshow Presentation
- Play-Festival, Hamburg (11/2016) – Talk & Demoshow Presentation
- Reboot Develop, Split (04/2016) – Panel Moderation
- GMGDC, Chengdu, China (11/2015) – Keynote Talk
Previous Conferences & Events
Respawn – Gathering of Game Developers, 2013 – 2017
Conference & Program Director
responsible for the program, speaker-scouting, content & international co-operations of Respawn – Gathering of Game Developers Respawn – Gathering of Game Developers 2013-2017 / Gamescom 2013-2017 August, Cologne (Germany)
DEVCOM, the game developers event at gamescom, 2017
Head of Content, International Partnerships
responsible for the program-content, speaker-scouting & international co-operations of the inauguration of devcom 2017
Quo Vadis Game Developer Conference, 2012 – 2017
Conference & Program Director
responsible for the program, speaker-scouting, content & international co-operations
Next Level Conference 2010, 2011
2010 Advisor, Concept and Curation Demoscene Exhibition
2011 Project-Management, Concept, Program
(in co-op with Can Rastovic, Johannes Brauckmann und Stephan Schwingeler)
SSL Sports Games & Learning Conference, 2011
Concept, Planning, Execution
Research conference on the relations of games, body-movement and learning, ifs internationale filmschule koeln
Workshop Day Games & Film I & II, 2009, 2010
Advisor, Concept, Execution
(in co-op with Alexandra Ohlsen and Wilma Warren / Sonja Weber)
ifs internationale filmschule koeln
Lectures and Articles
Demoscene – The Art of Coding, ongoing Project with website, talks, seminars, keynotes and community work to enlist the demoscene as UNESCO intangible cultural heritage, November 2018 – ongoing, http://demoscene-the-art-of-coding.net
Publication: Demoscene – Wettbewerbskultur und Community, Article for Stiftung Digitale Spielekultur, Online 2016. Online available under (German only): http://stiftung-digitale-spielekultur.de/artikel/demoscene-wettbewerbskultur-und-community
Lecture: Curating game conferences – approaches, insights and experiences Guest lecture at Parsons School for Design, New York Seminar of Benjamin Norskov New York City, October 2015
Workshop: “Quirky craft: an introduction into the demoscene in making Amiga style retro intros” New York University, Game Innovation Lab (Andy Nealen/ Katherine Isbister) New York City, February 2015
Lecture: “Games / Culture / Business” Universität zu Köln, Institut für Medienwissenschaften Seminar of Prof. Dr. Benjamin Beil, Köln January 2014.
Lecture: “Digitales Kamingespräch zwischen Tobias Heim und Tobias Kopka” Digitale Kultur e.V. Next Level Conference Dortmund November 2013
Publication: Interface Control Meaning. Eine typologische Gegenstandssichtung des Phänomens Exergames, in: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (Hrsg.: Freyermuth, Gotto, Wallenfels), Bielefeld 2013, S. 265-288.
Curation, Production, Editing of the core video-pieces / exhibits on the demoscene for the permanent collection of the Computerspielemuseum, Berlin 2011
Lecture: Storytelling und Achievements: Motivationsstrukturen in MMOs, Universität zu Siegen, Januar 2011
Lecture: Games und Kulturelle Bildung in co-op with Stephan Schwingeler Dortmund U, Zentrum für Kunst und Kreativität Dortmund, Mai 2011
Expo: Museumsnacht Düsseldorf, Ausstellung und Demoshows on the demoscene, showcased at reinraum e.V. (produced with Tobias Heim und Johannes Brauckmann), Düsseldorf 2011
Keynote: Demos and Art: Opening Keynote, Next Level Conference, Köln, November 2010
Lecture: Authentizität im Computerspiel Museumsquartier Wien Quartier für Digitale Kultur, Subotron Oktober 2010
Lecture / Demoshow : Digital Art of the Demoscene Digitale Kultur e.V., Gamescom Main Stage, Köln August 2010
Lecture: Quo Vadis Demoscene? SIGINT – Konferenz des Chaos Computer Club, Köln, Mai 2010
Tobias Kopka, Anna-Carolin Weber, Community-Craft. Community-Strategien im Bereich digitaler Spiele als Anregungen für den Kulturbereich, in: Social Media im Kulturmanagement (Hrsg.: Karin Janner, Christian Holst, Axel Kopp), Heidelberg 2011, S. 115-147. Tobias Kopka, Anna-Carolin Weber, Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende, in: Kultur 2.0. Neue Web-Strategien für das Kulturmanagement, Hrg. Hans Scheurer/ Ralf Spiller, Bielefeld 2010, S. 161-187.
Lecture: Was man im Kultur-Bereich von Gaming-Communities lernen kann in co-op with Anna-Carolin Weber Start Conference 2010, Konferenz zu Social Media im Kulturbereich, Duisburg 2010
Lecture / Demoshow: Demos Howgo 2010 Living Games Festival 2010 / Ruhr 2010, Bochum 2010
Lecture: Community Building (with Anna-Carolin Weber) Start Conference 09, Duisburg 2009
Lecture: Von Cracktros bis zu Mirrors Edge: Das digitale Graffiti der Demoszene, Living Games Festival, Bochum 2009
Room 101, Demoscene inspired Video Piece, SVHS, 2001